Changes to Security Status & Abyssal Filaments | EVE Online (2024)

Security Conscious Capsuleers,

As part of the Uprising expansion, we are making some important changes that will largely affect players in Highsec. The goal of these designs is to address the following issues:

  • Griefing of new players and low value targets
  • Risk vs Reward dynamic of Abyssal Deadspace filaments
  • Shortage of legitimate player targets in high security space

To achieve these goals, we’ll be introducing the following new restrictions and limitations:

  • Limit tethering for players with low security status in Highsec
  • Docking restrictions for outlaws in high security space
  • Changing the security settings for Alpha accounts and removing the option to disable safety (“Safety red”)
  • Updated rulesets for Abyssal Deadspace filament activation

Griefing versus Ganking

Changes to Security Status & Abyssal Filaments | EVE Online (1)

It's important to distinguish between Highsec ganking and griefing. Highsec ganking is a valid and necessary playstyle, where players will 'suicide gank' high value targets and offset the loss of their ships from the loot and salvage gained from their target.

Griefing, on the other hand, is where players 'suicide gank' low value targets (often new players) using relatively cheap ships allowing them to absorb the losses with very few consequences. For new players, ganking is very punishing as they lose their primary tool for making money and often lack the funds to immediately replace their losses.

Under the current mechanics, when players participate in such activities, their security status is reduced. Once a player's security status falls below certain thresholds, they will be hunted by the Empire faction police when entering a high security system. Any cloaking device fitted to their ship will also be disabled based on the same criteria, so they cannot cloak up to avoid the faction police.

If a player's security status falls below -5.0, the player becomes an outlaw, allowing anyone to attack them without CONCORD interference.

Limit tethering for players with low security status in Highsec

Changes to Security Status & Abyssal Filaments | EVE Online (2)

However, some players have found a way to bypass this by placing structures next to gates and then tethering to them. Empire faction police will not attack players when tethered, regardless of security status meaning other players have no meaningful way to disrupt those tethered. Additionally, regardless of security status, players can dock anywhere to re-ship or hide from would be attackers.

To ensure that security status is significant and players face proper repercussions for a negative security status, we are making the following changes to docking and tethering for pilots with a low security status. These match the current rules for faction police standings:

  • Security status of -2.0 or below means they cannot tether in 1.0 systems.
  • Security status of -2.5 or below means they cannot tether in 0.9 systems.
  • Security status of -3.0 or below means they cannot tether in 0.8 systems.
  • Security status of -3.5 or below means they cannot tether in 0.7 systems.
  • Security status of -4.0 or below means they cannot tether in 0.6 systems.
  • Security status of -4.5 or below means they cannot tether in 0.5 systems.

As players with negative security status can no longer tether, they will be vulnerable to both faction police and, potentially, other players.

Docking restrictions or outlaws in high security space

In addition to being attacked by Empire faction police (and unable to cloak or tether) players with security status -5.0 and below (outlaws) will no longer be allowed to dock in any structure or station in high security space while piloting a ship.

Outlaw pilots in capsules, however, will be able to dock and will not be attacked by Empire faction police. It’s worth noting though, that they can still be attacked by other players. Outlaws will be able to undock in a ship, but once undocked they will be refused docking permission.

Additional limitations for Alpha pilots in Highsec

By introducing these changes, the consequences for ganking have become more severe. To avoid players attempting to work around these new rules using Alpha clones, we are preemptively removing the ability for Alpha clones to disable safety while in high security space. They will still be able to enable partial safety in Highsec, and disable safety completely in any other areas of space.

Updated rules for Abyssal Deadspace

Changes to Security Status & Abyssal Filaments | EVE Online (3)

Currently, the majority of Abyssal filaments are activated in high security space. The balance between risk and reward is misaligned as this offers very low risk from other players while being highly profitable for the higher tiers. Jita is the most popular area in high security space for running Abyssal encounters. This is due, in part, to a restriction of anchoring deployable structures in Jita. This means that players cannot use these deployables to prevent abyssal runners from immediately activating an Abyssal filament - a previous method of avoiding player aggression.

Not only does that mean that there is no real counterplay for players who want to aggress Abyssal runners, but it also means that Abyssal runners can easily dock at trade hubs to sell their Abyssal loot with little risk of interference from other players.

Restrictions on Abyssals in 1.0 or 0.9 security space

Changes to Security Status & Abyssal Filaments | EVE Online (4)

We’re removing the ability for Abyssal filaments to be activated in 1.0 and 0.9 space. This means that it will no longer be possible to run any Abyssals in Jita or any of the other trade hubs (besides Hek, of course). To be clear, this only applies to Abyssal filaments – Signal/Noise filaments, Pochven filaments, and Proving Grounds filaments will remain unchanged.

This immediately removes several safety elements for Abyssal runners. First, they can now be disrupted when leaving an Abyssal encounter and prevented from immediately escaping by entering a new Abyssal encounter. Second, this will increase the amount of travel for Abyssal runners overall, offering more opportunities for other players to attack them, as they will be high value targets.

Added suspect flag for high tier Abyssals based on Security

Changes to Security Status & Abyssal Filaments | EVE Online (5)

Another way that we want to add risk and encourage more activity in other areas of space is to limit which Abyssal tiers can be run without triggering a suspect flag by system security.

SecurityTier (no suspect flag)Tier (suspect flag)
1.0--
0.9--
0.8T0, T1, T2, T3T4, T5, T6
0.7T0, T1, T2, T3, T4T5, T6
0.6T0, T1, T2, T3, T4, T5T6
0.5T0, T1, T2, T3, T4, T5, T6-

This allows for new or less skilled players to be able to run Tier 0 to Tier 3 Abyssal sites in the relative safety of 0.8 space. The lack of a suspect flag plus the consequences of a low security status - means that they are less likely to be targeted by other players, as they won't be considered a high value target. Tier 4 to Tier 6 can be run in 0.8 systems, however, doing so will result in a suspect on exit.

This means that players can still run the higher tier Abyssals but will have to choose between exiting an encounter with a suspect flag, or risk moving to a lower security system.

We believe that these changes to security status and Abyssal encounters will result in a better game for all, creating more legitimate PvP targets in high security space, while reducing low value ganking and increasing risk to Abyssal runners.

o7

Changes to Security Status & Abyssal Filaments | EVE Online (2024)

FAQs

Where are the filaments in EVE Online? ›

The "Calm" Filaments can be found mainly in Data Sites across New Eden, as well as within the Abyss. Higher difficulty filaments may only be found within Abyssal Deadspaces. All filaments can also be traded on the market and can as such be obtained from other capsuleers as well.

How to increase security status in Eve? ›

Raising security status
  1. Running missions against pirate factions (you gain security status from the high bounty rats).
  2. Killing high bounty belt rats, a.k.a. belt ratting, in low and null security space (the larger the rat, the higher the increase).
Mar 14, 2024

What is abyssal space eve online? ›

Abyssal Deadspace is a mysterious area of isolated space which players can enter to try to complete time-limited PvE combat challenges in order to obtain lucrative rewards. Pilots can only enter abyssal deadspace by using special filaments, and even then only limited pockets are accessible for a limited time.

What do filaments do in Eve Online? ›

Abyssal filaments transport pilots to a randomly-chosen pocket of Abyssal Deadspace, where they will face difficult time-limited PvE combat challenges with potentially lucrative rewards.

How do filaments work in EVE Online? ›

The filament must be activated more than 1000 km away from any gate, station, player-owned structure, or anchored entity. Filaments can transport ships up to and including battleship hulls, but will not transport capital ships. Filaments cannot be activated for pilots who have a capsuleer log-off timer.

How do you target faster in EVE Online? ›

In order to be able to lock on to your targets faster, you need to increase your ship's scan resolution; this can be done by: Modules: Sensor Booster (medium slot): Increases your ship's targeting range and scan resolution.

What does the security mean in EVE Online? ›

From EVE University Wiki. A star system's Security Level refers to the presence of NPC security forces such as faction police and CONCORD. It is a number ranging from -1 to 1. In the game, it's displayed as rounded to the first decimal point.

What do you mean by security status? ›

The security status of an enterprise's networks, information, and systems based on information security resources (e.g., people, hardware, software, policies) and capabilities in place to manage the defense of the enterprise and to react as the situation changes.

What is griefing in EVE Online? ›

Such griefing involves but is not limited to; destroying, stealing or ransoming mission critical items.

How big is the universe in EVE Online? ›

Universe. The playing environment in Eve Online consists of more than 5000 star systems, as well as 2500 randomly accessible wormhole systems, taking place in 23341 C.E. Systems are classified by their Security Status, on a decimal scale from −1.0 to 1.0.

How many expansions does EVE Online have? ›

Eve Online is a player-driven persistent-world massively multiplayer online role-playing game set in a science fiction space setting. Since its release on May 6, 2003, the developer CCP Games has added a total of twenty-one expansions to the game.

How to use filaments? ›

You'll need to set your safety to YELLOW in order to use the filament. If you don't know where your safety is, check the screen shot to the left! You'll also want to make sure all pilots are within 6000 of the FC (fleet commander) in order for the filament to actually activate.

Where do I redeem items in EVE Online? ›

These items can be redeemed by accessing the "Redeemable Items" screen, accessible from the bottom of the character selection page. Alternatively, they can be redeemed through the Gift Box icon at the bottom of the Neocom, which will show if there are any items to redeem.

How do you find ghost sites in EVE Online? ›

Ghost Sites can be found using the probe scanner, using probes. They show up as cosmic signatures (type: Data sites), and occur in all categories of space (hi-sec, low-sec, null-sec and wormhole). They show up in the anomaly list as "<size> <faction> Covert Research Facility".

Top Articles
Latest Posts
Article information

Author: Carlyn Walter

Last Updated:

Views: 5448

Rating: 5 / 5 (70 voted)

Reviews: 85% of readers found this page helpful

Author information

Name: Carlyn Walter

Birthday: 1996-01-03

Address: Suite 452 40815 Denyse Extensions, Sengermouth, OR 42374

Phone: +8501809515404

Job: Manufacturing Technician

Hobby: Table tennis, Archery, Vacation, Metal detecting, Yo-yoing, Crocheting, Creative writing

Introduction: My name is Carlyn Walter, I am a lively, glamorous, healthy, clean, powerful, calm, combative person who loves writing and wants to share my knowledge and understanding with you.